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- From: Carson Brownlee <
>
- To:
- Cc:
- Subject: [Manta] Re: RayPacketData::minT
- Date: Tue, 9 Sep 2008 17:19:51 -0600
precisely. if you want the hit positions though you can call
raypacket.computeHitPositions and raypacket.getHitPosition(i).
Carson
On Sep 9, 2008, at 5:08 PM, Li-Ta Lo wrote:
Hi,
Is the minT the "t" value of the ray equation that will give us the
hit position if we substitute it into the equation? Is it a proxy for
the "depth" or "z" value in traditional rendering?
Ollie
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