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[Manta] Re: RayPacketData::minT


Chronological Thread 
  • From: Thiago Ize < >
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  • Subject: [Manta] Re: RayPacketData::minT
  • Date: Tue, 09 Sep 2008 17:20:58 -0600

Looking at Raypacket.cc we see:

void RayPacket::actualComputeHitPositions()
{
<snip>
       for(int i = rayBegin; i < rayEnd; i++){
               for(int j=0;j<3;j++)
data->hitPosition[j][i] = data->origin[j][i] + data->direction[j][i] * data->minT[i];
       }
<snip>
}

So, minT is what goes in the ray equation.

Thiago

Li-Ta Lo wrote:
Hi,

Is the minT the "t" value of the ray equation that will give us the
hit position if we substitute it into the equation? Is it a proxy for
the "depth" or "z" value in traditional rendering?

Ollie




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