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- From: Li-Ta Lo <
>
- To:
- Subject: [Manta] Re: Re: Re: Re: RayPacketData::minT
- Date: Wed, 10 Sep 2008 08:36:03 -0600
- Organization: Los Alamos National Lab
On Wed, 2008-09-10 at 07:06 -0600, James Bigler wrote:
>
What Abe is mentioning, is that the minT value is based on the length
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of the direction vector. When someone requests that the direction
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vector be normalized, then minT is rescaled to keep it consistent. In
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addition this means that minT could have different "units" based on
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the length of the direction vector.
>
>
If you want to compare minT with different rays, you should normalize
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the ray directions with a call to RayPacket::normalizeDirections().
Thanks a lot.
Where is an eye ray generated? In PixelSampler?
Ollie
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