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[Seg3D] fast compilations of Seg3D?

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  • From: Ramón Casero Cañas <>
  • To:
  • Subject: [Seg3D] fast compilations of Seg3D?
  • Date: Tue, 29 Sep 2009 12:52:56 +0100


When I make changes to Seg3D, add new code, etc, and I want to check whether it compiles and runs successfully, I run

$ ./ --seg3d-only --with-wxwidgets --cmake-args=-DWITH_MPEG=OFF -j8

This seems to run all the configuration, and compilation is slow, even with 4 processors.

But suppose I have already run ./ once, and now all I want to make is a small change in the implementation of a tool, e.g. src/Applications/Seg3D/, and recompile+link.

Is there a fastest way to test whether the new code compiles and links and runs?

Best regards,


Ramón Casero Cañas, DPhil

Computational Biology, Computing Laboratory
University of Oxford
Wolfson Building, Parks Rd
Oxford OX1 3QD

tlf     +44 (0) 1865 610807

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