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- From: Ramón Casero Cañas <ramon.casero@comlab.ox.ac.uk>
- To: seg3d@sci.utah.edu
- Subject: [Seg3D] fast compilations of Seg3D?
- Date: Tue, 29 Sep 2009 12:52:56 +0100
Hi,
When I make changes to Seg3D, add new code, etc, and I want to check
whether it compiles and runs successfully, I run
$ ./build.sh --seg3d-only --with-wxwidgets --cmake-args=-DWITH_MPEG=OFF -j8
This seems to run all the configuration, and compilation is slow, even
with 4 processors.
But suppose I have already run ./build.sh once, and now all I want to
make is a small change in the implementation of a tool, e.g.
src/Applications/Seg3D/TestTool.cc, and recompile+link.
Is there a fastest way to test whether the new code compiles and links
and runs?
Best regards,
Ramon.
--
Ramón Casero Cañas, DPhil
Computational Biology, Computing Laboratory
University of Oxford
Wolfson Building, Parks Rd
Oxford OX1 3QD
tlf +44 (0) 1865 610807
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- [Seg3D] fast compilations of Seg3D?, Ramón Casero Cañas, 09/29/2009
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