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[Seg3D] Re: Re: fast compilations of Seg3D?


Chronological Thread 
  • From: Ramón Casero Cañas <ramon.casero@comlab.ox.ac.uk>
  • To: seg3d@sci.utah.edu
  • Subject: [Seg3D] Re: Re: fast compilations of Seg3D?
  • Date: Tue, 29 Sep 2009 17:09:36 +0100

Michael Callahan wrote:
the build.sh script does all the configuration setup and
downloads/compiles a bunch of third party things (wxwidgets, itk, cmake,
etc).

Once you have done that one time it is much faster to just type 'make'
in the top level bin directory (where the Seg3D executable is located).

Hi Michael,

Thanks very much. That's exactly what I needed. It's so much faster now :)

Ramon.

--
Ramón Casero Cañas, DPhil

Computational Biology, Computing Laboratory
University of Oxford
Wolfson Building, Parks Rd
Oxford OX1 3QD

tlf     +44 (0) 1865 610807
web     http://web.comlab.ox.ac.uk/people/Ramon.CaseroCanas
photos  http://www.flickr.com/photos/rcasero/



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