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[Seg3D] Re: Re: trying to create a new GUI Tool for Seg3D

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  • From: Ramón Casero Cañas <>
  • To:
  • Cc: 'Rafel Bordas' <>
  • Subject: [Seg3D] Re: Re: trying to create a new GUI Tool for Seg3D
  • Date: Wed, 30 Sep 2009 19:43:25 +0100


Just a note in case someone is interested.

After a bit of diving in the code, I have come up with an schematic of what I think the architecture of a tool in Seg3D looks like.

I'm not too sure whether it's correct or not, specially when it comes to signals/events (I'm not quite a programmer), but I'll use it as the starting point to try to add a new test tool, and see whether it works this time.

I suppose this will be soon useless anyway, as if I understood it correctly, Seg3D is going to stop using Skinner in the next release.

Best regards,


Ramón Casero Cañas, DPhil

Computational Biology, Computing Laboratory
University of Oxford
Wolfson Building, Parks Rd
Oxford OX1 3QD

tlf     +44 (0) 1865 610807

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