Hi Jeroen, thanks for the tip. I just tried that.
With the undo buffer unchecked, it seems to do it when I am using other tools too. It started climbing in memory even if I just scroll through my image stack or use the confidence connected filter. These tasks made it get up to 1G, but as soon as I started using paint brush, it climbed all the way to 6.9G. Once it reaches that number, it seemed to stay there longer without crashing than it normally does (although everything was very slow). When it finally crashed, I did not get the windows warning, and it went down to about 150M on its own. However, unlike before, the first crash did not fix the problem, and as soon as I started using any tools, it started climbing back up in memory and being noticeably slower. Ana ______________________________________
Ana Barbir Postdoctoral Researcher Orthopaedic Research Center College of Veterinary Medicine and Biomedical Sciences Colorado State University Fort Collins, CO From: Jeroen Stinstra [jeroen@sci.utah.edu]
Sent: Wednesday, June 27, 2012 6:47 PM To: seg3d@sci.utah.edu Subject: [Seg3D] Re: seg 3d memory issues Hi Ana,
I think the problem is that it miscalculated the number of available memory it can use. It has been designed to use up to roughly 50% of memory for undo buffering (it is configurable in the Preferences). The first thing to check is to switch off the undo
buffer in the Preferences, that will help pinpoint the problem.
If that is the problem it should be easy to fix.
Jeroen
On Jun 27, 2012, at 3:18 PM, Barbir,Ana wrote:
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