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Re: [Seg3D] Undocking main window

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  • From: Ayla Khan <>
  • To:
  • Subject: Re: [Seg3D] Undocking main window
  • Date: Fri, 6 Feb 2015 10:31:20 -0700

Hi Paul,

I think undocking the viewer windows is doable. Were you thinking of having
the entire set of viewer windows undock, or just the large viewer window?
I'll create a feature request for this, but it's likely I won't get to
looking into this for a while.


On Feb 3, 2015, at 5:42 PM, Paul Holcomb wrote:

> Seg3D Team,
> This is Paul Holcomb from WVU again, with another potential idea/feature
> request. I use a dual monitor setup, and it would be handy to have the
> main viewing window undock from the rest of the Seg3D interface so that I
> could place it in my second monitor maximized while still seeing my tools
> and layer interface. Not sure if that makes any sense, or how hard it
> would be to implement, but I would certainly use it!
> Thanks,
> Paul Holcomb
> --
> "Hope is a state of mind, not of the world. Hope, in this deep and powerful
> sense, is not the same as joy that things are going well, or willingness to
> invest in enterprises that are obviously heading for success, but rather an
> ability to work for something because it is good." ~Vaclav Havel

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