- From: Ayla Khan <ayla@sci.utah.edu>
- To: seg3d@sci.utah.edu
- Subject: Re: [Seg3D] Undocking main window
- Date: Fri, 6 Feb 2015 10:31:20 -0700
Hi Paul,
I think undocking the viewer windows is doable. Were you thinking of having
the entire set of viewer windows undock, or just the large viewer window?
I'll create a feature request for this, but it's likely I won't get to
looking into this for a while.
Ayla
On Feb 3, 2015, at 5:42 PM, Paul Holcomb wrote:
>
Seg3D Team,
>
>
This is Paul Holcomb from WVU again, with another potential idea/feature
>
request. I use a dual monitor setup, and it would be handy to have the
>
main viewing window undock from the rest of the Seg3D interface so that I
>
could place it in my second monitor maximized while still seeing my tools
>
and layer interface. Not sure if that makes any sense, or how hard it
>
would be to implement, but I would certainly use it!
>
>
Thanks,
>
>
Paul Holcomb
>
>
--
>
"Hope is a state of mind, not of the world. Hope, in this deep and powerful
>
sense, is not the same as joy that things are going well, or willingness to
>
invest in enterprises that are obviously heading for success, but rather an
>
ability to work for something because it is good." ~Vaclav Havel
Archive powered by MHonArc 2.6.18.