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Re: [Seg3D] Undocking main window

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  • From: Kristen Zygmunt <>
  • To:
  • Subject: Re: [Seg3D] Undocking main window
  • Date: Fri, 6 Feb 2015 10:39:18 -0700

You should be able to undock all the tool windows by either dragging them out
of the window or by pressing the overlapping rectangle button in the upper
right of each window, which will then just leave the main viewer windows in
the main window. You can redock them too, by dragging them back to the edge
of the main viewer window. This is possibly a little more tedious than just
being able to undock the main view directly, and it could be cool to undock
each of the viewer windows independently too. But hopefully this helps in
the meantime. You can also use the Window menu to hide any windows that
you're not currently using like Projects or Volume View or Provenance.


On Feb 6, 2015, at 10:31 AM, Ayla Khan <> wrote:

> Hi Paul,
> I think undocking the viewer windows is doable. Were you thinking of having
> the entire set of viewer windows undock, or just the large viewer window?
> I'll create a feature request for this, but it's likely I won't get to
> looking into this for a while.
> Ayla
> On Feb 3, 2015, at 5:42 PM, Paul Holcomb wrote:
>> Seg3D Team,
>> This is Paul Holcomb from WVU again, with another potential idea/feature
>> request. I use a dual monitor setup, and it would be handy to have the
>> main viewing window undock from the rest of the Seg3D interface so that I
>> could place it in my second monitor maximized while still seeing my tools
>> and layer interface. Not sure if that makes any sense, or how hard it
>> would be to implement, but I would certainly use it!
>> Thanks,
>> Paul Holcomb
>> --
>> "Hope is a state of mind, not of the world. Hope, in this deep and
>> powerful sense, is not the same as joy that things are going well, or
>> willingness to invest in enterprises that are obviously heading for
>> success, but rather an ability to work for something because it is good."
>> ~Vaclav Havel

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