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- From: Jens Krueger <jens@sci.utah.edu>
- To: iv3d-users@sci.utah.edu
- Subject: [IV3D-USERS] Re: Re: Re: Re: Re: Window positioning in Mac version
- Date: Wed, 23 Jun 2010 20:21:27 +0200
can you open the debug window within ImageVis3D (after you received that
error and tell us what ImageVis3D thinks is the problem)?
Cheers
Jens
Am 23.06.2010 um 20:19 schrieb Craig Bonsignore:
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Great! Good news - I grabbed the latest dev build, and the window issue is
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now fixed!
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ImageVis3D-osx10.5.8-32bit-1.3.0-r1490_1598.zip 23-Jun-2010 11:03 13M
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Bad news: When I try to open my UVF file, I get this error:
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Could not open a render window! This normally means ImageVis3D does not
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support your GPU.
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There was not a osx10.6.3 binary available for download yet, so I wonder if
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this is the problem now... I have the source, and tried to compile, but
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realized that I don't have Xcode (or gcc) installed on my new Mac yet.
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--Craig
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On 6/23/10 10:05 AM, "tom fogal" <tfogal@alumni.unh.edu> wrote:
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> Craig Bonsignore <craig.bonsignore@nitinol.com> writes:
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>> Thanks Tom. I attached a couple of screenshots to show what's
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>> happening.
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> Yeah, that's exactly the issue I saw before.
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> I couldn't reproduce it in my experimental Cocoa build, but I noticed
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> the logic for the hack around this wasn't so great. I committed
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> something which I hope fixes it. Please give the most recent devbuild
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> a try.
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>> I haven't been able to find the ImageVis3D.conf file... But I'm
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>> trying to download the source and see if there are some clues in
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>> there.
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> FWIW, I messed up that filename. It's
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> ~/Library/Preferences/com.http-software-sci-utah-edu.ImageVis3D.plist
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> on OS X.
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> There would be no real clues in IV3D's source; you would've had to look
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> at the documentation for QSettings (part of Qt).
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> -tom
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>> On 6/23/10 7:47 AM, "tom fogal" <tfogal@alumni.unh.edu> wrote:
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>>
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>>> <craig.bonsignore@nitinol.com> writes:
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>>>> New to iv3d, and very interested and intrigued by this
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>>>> effort. There appears to be a glitch in the Mac version with
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>>>> window positioning. When the program launches, and I open a
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>>>> file, the UVF file opens in a window within a window (which is
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>>>> fine). The problem is with the workspace controls... They do not
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>>>> open with any window controls. Instead, the panels open a the top
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>>>> left of the screen, with part of the controls obscured, on top of
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>>>> each other, with no way to move or reposition them. So I can't
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>>>> effectively control the settings. Any other reports? Is there some
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>>>> workaround for this?
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>>>
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>>> Yeah, I've seen that before... actually, I committed a fix a while
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>>> back now, but I guess it needs another look?
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>>>
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>>> I've got a crazy day && am catching a flight to Europe in the late
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>>> afternoon... but I'll try and see if I can reproduce this and
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>>> introduce a quick fix to the devbuilds.
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>>>
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>>> One workaround is to fix the window positions (or dock
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>>> them) on a different machine. ImageVis3D creates a .conf
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>>> file (Linux: ~/.config/Scientific .../ImageVis3D.conf, Mac:
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>>> ~/Library/Preferences/.../ImageVis3D.conf, Windows is in
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>>> the registry, I think) which stores all the window geometry
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>>> information. So you can arrange things how you like them, and then
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>>> copy the conf over to your Mac. Huge PITA, I know, sorry.
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>>>
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>>>> I have tried the most current release, as well as the latest dev
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>>>> release. I'm on the latest OSX release, 10.6.4. I have some screen
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>>>> shot, but I'm not sure how to attach them here...
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>>>
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>>> For small images, you can just attach them. I think they'll get
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>>> rejected if they exceed a megabyte or two, but that shouldn't be an
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>>> issue for a screenshot.
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______________________________
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Craig Bonsignore
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DIRECTOR OF BUSINESS DEVELOPMENT
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NDC
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47533 Westinghouse Drive
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Fremont, California 94539
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t 510.683.2012
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f 510.683.2001
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e craig.bonsignore@nitinol.com
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>
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