Text archives Help
- From: Craig Bonsignore <craig.bonsignore@nitinol.com>
- To: <iv3d-users@sci.utah.edu>
- Subject: [IV3D-USERS] Re: Re: Re: Re: Re: Re: Window positioning in Mac version
- Date: Wed, 23 Jun 2010 11:41:43 -0700
The contents of the debug window are attached. I suspect that its a OSX 10.5
vs. 10.6 issue because this UVF file opens fine with all of the 10.6 builds
that I have tried.
On 6/23/10 11:21 AM, "Jens Krueger" <jens@sci.utah.edu> wrote:
>
can you open the debug window within ImageVis3D (after you received that
>
error
>
and tell us what ImageVis3D thinks is the problem)?
>
>
Cheers
>
Jens
>
>
Am 23.06.2010 um 20:19 schrieb Craig Bonsignore:
>
>
> Great! Good news - I grabbed the latest dev build, and the window issue is
>
> now fixed!
>
>
>
> ImageVis3D-osx10.5.8-32bit-1.3.0-r1490_1598.zip 23-Jun-2010 11:03 13M
>
>
>
> Bad news: When I try to open my UVF file, I get this error:
>
>
>
> Could not open a render window! This normally means ImageVis3D does not
>
> support your GPU.
>
>
>
> There was not a osx10.6.3 binary available for download yet, so I wonder if
>
> this is the problem now... I have the source, and tried to compile, but
>
> realized that I don't have Xcode (or gcc) installed on my new Mac yet.
>
>
>
> --Craig
>
>
>
>
>
>
>
> On 6/23/10 10:05 AM, "tom fogal" <tfogal@alumni.unh.edu> wrote:
>
>
>
>> Craig Bonsignore <craig.bonsignore@nitinol.com> writes:
>
>>> Thanks Tom. I attached a couple of screenshots to show what's
>
>>> happening.
>
>>
>
>> Yeah, that's exactly the issue I saw before.
>
>>
>
>> I couldn't reproduce it in my experimental Cocoa build, but I noticed
>
>> the logic for the hack around this wasn't so great. I committed
>
>> something which I hope fixes it. Please give the most recent devbuild
>
>> a try.
>
>>
>
>>> I haven't been able to find the ImageVis3D.conf file... But I'm
>
>>> trying to download the source and see if there are some clues in
>
>>> there.
>
>>
>
>> FWIW, I messed up that filename. It's
>
>> ~/Library/Preferences/com.http-software-sci-utah-edu.ImageVis3D.plist
>
>> on OS X.
>
>>
>
>> There would be no real clues in IV3D's source; you would've had to look
>
>> at the documentation for QSettings (part of Qt).
>
>>
>
>> -tom
>
>>
>
>>> On 6/23/10 7:47 AM, "tom fogal" <tfogal@alumni.unh.edu> wrote:
>
>>>
>
>>>> <craig.bonsignore@nitinol.com> writes:
>
>>>>> New to iv3d, and very interested and intrigued by this
>
>>>>> effort. There appears to be a glitch in the Mac version with
>
>>>>> window positioning. When the program launches, and I open a
>
>>>>> file, the UVF file opens in a window within a window (which is
>
>>>>> fine). The problem is with the workspace controls... They do not
>
>>>>> open with any window controls. Instead, the panels open a the top
>
>>>>> left of the screen, with part of the controls obscured, on top of
>
>>>>> each other, with no way to move or reposition them. So I can't
>
>>>>> effectively control the settings. Any other reports? Is there some
>
>>>>> workaround for this?
>
>>>>
>
>>>> Yeah, I've seen that before... actually, I committed a fix a while
>
>>>> back now, but I guess it needs another look?
>
>>>>
>
>>>> I've got a crazy day && am catching a flight to Europe in the late
>
>>>> afternoon... but I'll try and see if I can reproduce this and
>
>>>> introduce a quick fix to the devbuilds.
>
>>>>
>
>>>> One workaround is to fix the window positions (or dock
>
>>>> them) on a different machine. ImageVis3D creates a .conf
>
>>>> file (Linux: ~/.config/Scientific .../ImageVis3D.conf, Mac:
>
>>>> ~/Library/Preferences/.../ImageVis3D.conf, Windows is in
>
>>>> the registry, I think) which stores all the window geometry
>
>>>> information. So you can arrange things how you like them, and then
>
>>>> copy the conf over to your Mac. Huge PITA, I know, sorry.
>
>>>>
>
>>>>> I have tried the most current release, as well as the latest dev
>
>>>>> release. I'm on the latest OSX release, 10.6.4. I have some screen
>
>>>>> shot, but I'm not sure how to attach them here...
>
>>>>
>
>>>> For small images, you can just attach them. I think they'll get
>
>>>> rejected if they exceed a megabyte or two, but that shouldn't be an
>
>>>> issue for a screenshot.
>
>
>
>
>
>
>
> ______________________________
>
>
>
> Craig Bonsignore
>
> DIRECTOR OF BUSINESS DEVELOPMENT
>
>
>
> NDC
>
> 47533 Westinghouse Drive
>
> Fremont, California 94539
>
>
>
> t 510.683.2012
>
> f 510.683.2001
>
> e craig.bonsignore@nitinol.com
>
>
>
>
>
______________________________
Craig Bonsignore
DIRECTOR OF BUSINESS DEVELOPMENT
NDC
47533 Westinghouse Drive
Fremont, California 94539
t 510.683.2012
f 510.683.2001
e craig.bonsignore@nitinol.com
Attachment:
Debug_Window.png
Description: Binary data
Archive powered by MHonArc 2.6.16.