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- From: Ofri Sadowsky <sadowsky.o.phd@gmail.com>
- To: iv3d-users@sci.utah.edu
- Subject: [IV3D-USERS] Re: Re: Experience Feedback
- Date: Thu, 25 Nov 2010 14:54:38 +0200
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In the spirit of self reliance, I went ahead and tried to create a project by myself. As expected, build failed. I did manage to set up INCLUDE and LIBRARY paths and get some code compiled. But looking for the file 'context.h' I discovered two versions of it. I took up with the one in the 'test' folder, yet this was not enough. The corresponding 'context.cpp' asks for 'wgl.h' which, surprisingly, I cannot find on my system. This is where I'm stuck for now...
On Wed, Nov 24, 2010 at 11:33 AM, Ofri Sadowsky
<sadowsky.o.phd@gmail.com> wrote:
On Wed, Nov 24, 2010 at 10:39 AM, tom fogal
<tfogal@sci.utah.edu> wrote:
Yes, you can embed tuvok in any other app. Basically you just
create an AbstrRenderer and call Paint as-needed. See the code
in tuvok/test for (very) simplified examples, and the code in
imagevis3d/UI/RenderWindow.cpp (and the GL variants) for more examples.
Cool. How do I build the test program? (It doesn't have a vs project created by default)
--
Ofri Sadowsky, PhD
Scientific Consulting
0 Givat Brenner, Givat Brenner, Israel 60948
Tel: +972-8-9443944
Mob: +972-54-3113572
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