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- From: tom fogal <tfogal@sci.utah.edu>
- To: iv3d-users@sci.utah.edu
- Subject: [IV3D-USERS] Re: Re: Re: Experience Feedback
- Date: Thu, 25 Nov 2010 06:55:24 -0700
Hi,
This kind of thing should go to -developers, but I'll respond here
anyway... just move it there in the future, please.
Ofri Sadowsky <sadowsky.o.phd@gmail.com> writes:
>
In the spirit of self reliance, I went ahead and tried to create a
>
project by myself. As expected, build failed. I did manage to set
>
up INCLUDE and LIBRARY paths and get some code compiled. But looking
>
for the file 'context.h' I discovered two versions of it. I took up
>
with the one in the 'test' folder, yet this was not enough.
Oops, I forgot there were two. The Tuvok test/ code only supports X
contexts right now. You want the Context.h under Renderer/, and then
there are implementations under Renderer/GL/. You most likely want the
QtGLContextID implementation.
>
The corresponding 'context.cpp' asks for 'wgl.h' which, surprisingly,
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I cannot find on my system. This is where I'm stuck for now...
I'm sure a google for 'where can I find wgl.h' or something like that
would be enlightening.
-tom
>
On Wed, Nov 24, 2010 at 11:33 AM, Ofri Sadowsky
>
<sadowsky.o.phd@gmail.com>wro
>
te:
>
>
> On Wed, Nov 24, 2010 at 10:39 AM, tom fogal <tfogal@sci.utah.edu> wrote:
>
>
>
>>
>
>> Yes, you can embed tuvok in any other app. Basically you just
>
>> create an AbstrRenderer and call Paint as-needed. See the code
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>> in tuvok/test for (very) simplified examples, and the code in
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>> imagevis3d/UI/RenderWindow.cpp (and the GL variants) for more examples.
>
>>
>
> Cool. How do I build the test program? (It doesn't have a vs project
>
> created by default)
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