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- From: Ramón Casero Cañas <ramon.casero@comlab.ox.ac.uk>
- To: seg3d@sci.utah.edu
- Subject: [Seg3D] Re: New Spline Tool
- Date: Fri, 16 Oct 2009 18:27:37 +0100
David Brayford wrote:
You could just convert the spline into a series of points and connect
the points using GL_LINES
Hi David,
Thanks, that's what I meant, yes :) I think that was Michael's advice too.
I'm planning to reuse the bit in Seg3D that draws the polylines from the
vector of seeds, so that it draws a polyline from a fine sampling of the
spline.
The problem I have now is integrating the code to compute the spline
into Seg3D! (see next email ;) )
Cheers,
Ramon.
--
Ramón Casero Cañas, DPhil
Computational Biology, Computing Laboratory
University of Oxford
Wolfson Building, Parks Rd
Oxford OX1 3QD
tlf +44 (0) 1865 610807
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http://web.comlab.ox.ac.uk/people/Ramon.CaseroCanas
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- [Seg3D] Re: what's Painter::set_status for?, (continued)
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