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- From: Michael Callahan <callahan@sci.utah.edu>
- To: seg3d@sci.utah.edu
- Subject: [Seg3D] Re: Re: New Spline Tool
- Date: Thu, 15 Oct 2009 17:38:54 -0600
On Thu, 2009-10-15 at 22:15 +0100, Ramón Casero Cañas wrote:
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Ramón Casero Cañas wrote:
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> 1) Sorting seed points
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> ======================
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> [...]
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> So what we need is a tool that allows us to add new _unsorted_ seeds on
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> the 3D annulus. Every time you add a new seed, the application sorts
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> them for you to create the 3D loop.
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Hi all,
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I have implemented a new tool that extends the Polyline Tool
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functionality by allowing to select the method of sorting the seeds:
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* "Clicking", the traditional one, in the same order they are clicked
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* "Azimuth", in increasing order of azimuth angle
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I have attached the patch, in case somebody wants to play with it.
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The next thing I need to do is create a button similar to "Fill", but
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that instead of setting to true the label voxels within the polygon
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projection, it sets to true the voxels close to the polygon lines.
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Eventually, I would like to replace the polygon lines by a spline curve.
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Does anybody have any suggestions on how to do this? I know almost
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nothing about OpenGL.
You divide the spline up into line segments and draw those.
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Best regards,
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Ramon.
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